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このアイテムの引用には次の識別子を使用してください:
http://hdl.handle.net/10119/10302
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タイトル: | The Voronoi game on graphs and its complexity |
著者: | Teramoto, Sachio Demaine, Erik D. Uehara, Ryuhei |
キーワード: | graph algorithms Voronoi Game NP-completeness PSPACE-completeness |
発行日: | 2011-08 |
出版者: | Journal of Graph Algorithms and Applications |
誌名: | Journal of Graph Algorithms and Applications |
巻: | 15 |
号: | 4 |
開始ページ: | 485 |
終了ページ: | 501 |
抄録: | The Voronoi game is a two-person game which is a model for a competitive facility location. The game is played on a continuous domain, and only two special cases (one-dimensional case and one-round case) are well investigated. We introduce the discrete Voronoi game in which the game arena is given as a graph. We first analyze the game when the arena is a large complete k-ary tree, and give an optimal strategy. When both players play optimally, the first player wins when k is odd, and the game ends in a tie for even k. Next we show that the discrete Voronoi game isintractable in general. Even for the one-round case in which the strategy adopted by the first player consist of a fixed single node, deciding whether the second player can win is NP-complete. We also show that deciding whether the second player can win is PSPACE-complete in general. |
Rights: | Copyright (C) 2011 Journal of Graph Algorithms and Applications. Sachio Teramoto, Erik D. Demaine, and Ryuhei Uehara, Journal of Graph Algorithms and Applications, 15(4), 2011, 485-501. |
URI: | http://hdl.handle.net/10119/10302 |
資料タイプ: | publisher |
出現コレクション: | b10-1. 雑誌掲載論文 (Journal Articles)
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このアイテムのファイル:
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記述 |
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17134.pdf | | 242Kb | Adobe PDF | 見る/開く |
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