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H26) (Jun.2014 - Mar.2015 >
Please use this identifier to cite or link to this item:
http://hdl.handle.net/10119/12665
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Title: | Quantifying Engagement of Electronic Sports and Cultural Aspects on Game Market |
Authors: | 熊, 碩 |
Authors(alternative): | くま, せき |
Keywords: | Application of Game refinement theory StarCraft II Strategy tree Game Sakoku model |
Issue Date: | Mar-2015 |
Description: | Supervisor:飯田弘之 情報科学研究科 修士 |
Title(English): | Quantifying Engagement of Electronic Sports and Cultural Aspects on Game Market |
Authors(English): | Xiong, Shuo |
Language: | eng |
URI: | http://hdl.handle.net/10119/12665 |
Appears in Collections: | M-IS. 2014年度(H26) (Jun.2014 - Mar.2015)
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Files in This Item:
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abstract.pdf | | 74Kb | Adobe PDF | View/Open | paper.pdf | | 7219Kb | Adobe PDF | View/Open |
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