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このアイテムの引用には次の識別子を使用してください:
http://hdl.handle.net/10119/3866
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タイトル: | Simple Decision Heuristics in Perfect Information Games |
著者: | Konno, Naoki Kijima, Kyoichi |
キーワード: | bounded rationality simple decision heuristics game theory perfect information game expected utility |
発行日: | Nov-2005 |
出版者: | JAIST Press |
抄録: | In the real world, players generally recognize the possibility of misperception in their own internal decision model. Therefore, decision makers sometimes adopt some kinds of simple decision heuristics even when they play a game of perfect information. To describe such situations, we first propose a rough reasoning model and show the difference by applying it to the centipede games. Then we propose 4 kinds of simple decision heuristics in order to describe more irrational decision making situations, where the players adopt rational / optimistic/ pessimistic / risk neutral decision heuristics. We, then, investigate that effectiveness of each decision heuristics by applying them to the constant-sum games and centipede game. We first show that rational decision heuristics is powerful in the constant-sum situations. However, optimistic societies that consist of optimistic player achieve more desirable social welfare than rational societies in the centipede game situations. |
記述: | The original publication is available at JAIST Press http://www.jaist.ac.jp/library/jaist-press/index.html IFSR 2005 : Proceedings of the First World Congress of the International Federation for Systems Research : The New Roles of Systems Sciences For a Knowledge-based Society : Nov. 14-17, 2076, Kobe, Japan Symposium 2, Session 3 : Creation of Agent-Based Social Systems Sciences Formal Systems |
言語: | ENG |
URI: | http://hdl.handle.net/10119/3866 |
ISBN: | 4-903092-02-X |
出現コレクション: | IFSR 2005
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記述 |
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20128.pdf | | 117Kb | Adobe PDF | 見る/開く |
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