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http://hdl.handle.net/10119/8446
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Title: | The Puzzle Conversion and Layout Problem |
Authors: | Sugiyama, Kozo Hong, Seok-Hee Maeda, Atsuhiko |
Issue Date: | 2003-07-01 |
Publisher: | 北陸先端科学技術大学院大学知識科学研究科 |
Magazine name: | Research report (School of Knowledge Science, Japan Advanced Institute of Science and Technology) |
Volume: | KS-RR-2003-002 |
Start page: | 1 |
End page: | 13 |
Abstract: | We address the new problem of puzzle conversion and layout as a new application of graph drawing. We present two abstract models of puzzles, permutation puzzles and cyclic puzzles, which can be modeled as puzzle graphs. Based on these models, we implement two puzzle generators and produce various layouts of the puzzles using graph drawing algorithms. Using these puzzle generators we can create new puzzles. Further by applying different layout algorithms, we can create new user interfaces of a puzzle with different attractions. Finally, we discuss a method for constructing symmetric layouts of puzzles, as symmetry is the most important aesthetic criteria for the puzzle layout. |
URI: | http://hdl.handle.net/10119/8446 |
Material Type: | publisher |
Appears in Collections: | KS-RR-2003
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KS-RR-2003-002.pdf | | 61633Kb | Adobe PDF | View/Open |
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