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このアイテムの引用には次の識別子を使用してください:
http://hdl.handle.net/10119/11428
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タイトル: | An Education Method for VR Content Creation using Groupwork |
著者: | Miyata, Kazunori Umemoto, Katsuhiro Higuchi, Takeo |
キーワード: | Emerging Technology Virtual Reality Groupwork |
発行日: | 2009-12-18 |
出版者: | Association for Computing Machinery |
誌名: | Proceedings of SIGGRAPH ASIA 2009 |
開始ページ: | Article No.10 |
DOI: | 10.1145/1666611.1666621 |
抄録: | VR content creation is a comprehensive development, and it requires a variety of skills, not only sensing technology and computer graphics techniques, but also aesthetic design and storytelling, for completing the project. A groupwork-based project is a suitable approach for creating a VR application, because the group members can exert their full powers in their special fields by collaborating with each other. Students learn best when they are actively involved in the process, such as in group discussion and field work. These groupwork projects are also effective in improving their collaboration skills. This paper introduces an education method for creating virtual reality content by means of groupwork, and shows the advantages of this method. |
Rights: | Copyright is held by the author / owner(s). This is the author's version of the work. The definitive version was published in Proceedings of SIGGRAPH ASIA 2009, Article No.10. http://dx.doi.org/10.1145/1666611.1666621 |
URI: | http://hdl.handle.net/10119/11428 |
資料タイプ: | author |
出現コレクション: | a11-1. 会議発表論文 (Conference Papers)
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このアイテムのファイル:
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記述 |
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16036.pdf | | 28976Kb | Adobe PDF | 見る/開く |
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