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このアイテムの引用には次の識別子を使用してください:
http://hdl.handle.net/10119/11440
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タイトル: | Mosaic Image Generation using 3D Models |
著者: | Noda, Takahiko Miyata, Kazunori Kimura, Eriko Kawai, Naoki |
キーワード: | Mosaic Image Three-Dimensional Graphics Ridge |
発行日: | 2009-10-23 |
出版者: | 日本バーチャルリアリティ学会 |
誌名: | ASIAGRAPH 2009 Proceedings |
開始ページ: | 110 |
終了ページ: | 115 |
抄録: | Mosaic is the art of creating images by arranging small pieces of stone, tile or other material. Many conventional methods are used to generate mosaic images from 2D images. In contrast, this paper proposes a method of mosaic image generation using 3D models. This method consists of the following steps. First, the method calculates normal vectors of surface and depth data from 3D models. Then the feature data of the 3D model, such as edges and ridges, are calculated from these data. Next, the guidelines to control the arrangement of tiling are calculated. Finally, tiles are placed along the guide lines. This method has two advantages; 1) It is possible to render a mosaic image from multiple viewpoints. 2) This method can generate a mosaic image which represents three-dimensional features, such as surface ridges and wrinkles, accurately. |
Rights: | It is posted here by permission of the Virtual Reality Society of Japan. Takahiko Noda, Kazunori Miyata, Eriko Kimura, Naoki Kawai, ASIAGRAPH 2009 Proceedings, 2009, pp.110-115. |
URI: | http://hdl.handle.net/10119/11440 |
資料タイプ: | author |
出現コレクション: | a11-1. 会議発表論文 (Conference Papers)
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このアイテムのファイル:
ファイル |
記述 |
サイズ | 形式 |
16034.pdf | | 3822Kb | Adobe PDF | 見る/開く |
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