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このアイテムの引用には次の識別子を使用してください:
http://hdl.handle.net/10119/14766
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タイトル: | Critical Position Identification in Games and Its Application to Speculative Play |
著者: | Khalid, Mohd Nor Akmal Yusof, Umi Kalsom Iida, Hiroyuki Ishitobi, Taichi |
キーワード: | Speculative Play Critical Position Game |
発行日: | 2015 |
出版者: | SCITEPRESS |
誌名: | Proceedings of the 7th International Conference on Agents and Artificial Intelligence (ICAART 2015) |
開始ページ: | 38 |
終了ページ: | 45 |
DOI: | 10.5220/0005179900380045 |
抄録: | Research in two-player perfect information games have been one of the focus of computer-game related studies in the domain of artificial intelligence. However, focus on an effective search program is insufficient to give the “taste” of actual entertainment in the gaming industry. Instead of focusing on effective search algorithm, we dedicate our study in realizing the possibility of applying speculative play. However, quantifying and determining this possibility is the main challenge imposed in this study. For this purpose, the Conspiracy Number Search algorithm is considered where the maximum and minimum conspiracy numbers are recorded in the test bed of a simple Tic-Tac-Toe game application. We analyze these numbers as the measures ofcritical position identifier which determines the right moment for possibility of applying speculative play through operators formally defined in this article as ↑tactic and ↓tactic. Interesting results are obtained with convincing evidences but further works are still needed in order to prove our hypothesis. |
Rights: | This material is posted here with permission of SCITEPRESS. Copyright (C) 2015 SCITEPRESS. Mohd Nor Akmal Khalid, Umi Kalsom Yusof, Hiroyuki Iida and Taichi Ishitobi, Proceedings of the 7th International Conference on Agents and Artificial Intelligence (ICAART 2015), 2015, 38-45. http://dx.doi.org/10.5220/0005179900380045 |
URI: | http://hdl.handle.net/10119/14766 |
資料タイプ: | publisher |
出現コレクション: | b11-1. 会議発表論文・発表資料 (Conference Papers)
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21389.pdf | | 661Kb | Adobe PDF | 見る/開く |
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