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このアイテムの引用には次の識別子を使用してください:
http://hdl.handle.net/10119/16005
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タイトル: | Possible Interpretation of Mass-in-Mind: A Case Study Using SCRABBLE |
著者: | Kananat, Suwanviwatana Terrillon, Jean-Christophe Iida, Hiroyuki |
キーワード: | Scrabble Game refinement theory Game progress model Boardgame model Physic in mind |
発行日: | 2018-03-26 |
出版者: | IARIA |
誌名: | eKNOW 2018 : The Tenth International Conference on Information, Process, and Knowledge Management |
開始ページ: | 26 |
終了ページ: | 31 |
抄録: | This paper explores the possible interpretation of `mass-in-mind,' which describes a shift in a perceived challenge due to experience. This work involves a measurement called `game refinement,' which has been used to quantify the engagement of a game. It establishes an incomplete link between real-world physics and physics-in-mind, in which the acceleration and the distance, also known as game progress, have been identified. An existence of mass-in-mind, however, has just been established. The mathematical model of mass-in-mind is constructed based on the data interpretation, in which SCRABBLE matches between computer players were analyzed. The results reveal a significant gap between prior models, which is explainable once the mass-in-mind is considered. |
Rights: | Copyright (C) 2018 IARIA. Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida , eKNOW 2018 : The Tenth International Conference on Information, Process, and Knowledge Management, 2018, 26-31. This material is posted here with permission of IARIA. |
URI: | http://hdl.handle.net/10119/16005 |
資料タイプ: | publisher |
出現コレクション: | b10-1. 雑誌掲載論文 (Journal Articles)
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このアイテムのファイル:
ファイル |
記述 |
サイズ | 形式 |
24126.pdf | | 2530Kb | Adobe PDF | 見る/開く |
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