JAIST Repository >
d. 融合科学系 >
d10. 学術雑誌論文等 >
d10-1. 雑誌掲載論文 >
このアイテムの引用には次の識別子を使用してください:
http://hdl.handle.net/10119/18019
|
タイトル: | Improving Human Players’ T-Spin Skills in Tetris with Procedural Problem Generation |
著者: | Oikawa, Taishi Hsueh, Chu-Hsuan Ikeda, Kokolo |
キーワード: | Procedural Content Generation Puzzle Tetris Training System Entertainment |
発行日: | 2020-12-20 |
出版者: | Springer |
誌名: | Lecture Notes in Computer Science |
巻: | 12516 |
開始ページ: | 41 |
終了ページ: | 52 |
DOI: | 10.1007/978-3-030-65883-0_4 |
抄録: | Researchers in the field of computer games interest in creating not only strong game-playing programs, but also programs that can entertain or teach human players. One of the branches is procedural content generation, aiming to generate game contents such as maps, stories, and puzzles automatically. In this paper, automatically generated puzzles are used to assist human players in improving the playing skills for the game of Tetris, a famous and popular tile-matching game. More specifically, a powerful technique called T-spin is hard for beginners to learn. To assist beginners in mastering the technique, automatically generated two-step to T-spin problems are given for them to solve. Experiments show that the overall ability for beginners to complete T-spin during play is improved after trained by the given problems. The result demonstrates the possibility of using automatically generated problems to assist human players in improving their playing skills. |
Rights: | This is the author-created version of Springer, Taishi Oikawa, Chu-Hsuan Hsueh and Kokolo Ikeda, Lecture Notes in Computer Science, 12516, 2020, 41-52. The original publication is available at www.springerlink.com, https://doi.org/10.1007/978-3-030-65883-0_4 |
URI: | http://hdl.handle.net/10119/18019 |
資料タイプ: | author |
出現コレクション: | d10-1. 雑誌掲載論文 (Journal Articles)
|
このアイテムのファイル:
ファイル |
記述 |
サイズ | 形式 |
3131.pdf | | 751Kb | Adobe PDF | 見る/開く |
|
当システムに保管されているアイテムはすべて著作権により保護されています。
|