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JAIST Repository >
著者: "Hsueh, Chu-Hsuan"
14 著者名表示.
発行日 | タイトル |
著者 |
20-Oct-2020 | Imitating Agents in A Complex Environment by Generative Adversarial Imitation Learning | Li, Wanxiang; Hsueh, Chu-Hsuan; Ikeda, Kokolo |
20-Dec-2020 | Improving Human Players’ T-Spin Skills in Tetris with Procedural Problem Generation | Oikawa, Taishi; Hsueh, Chu-Hsuan; Ikeda, Kokolo |
Mar-2021 | Analyses of Tabular AlphaZero on NoGo | Hsueh, Chu-Hsuan; Ikeda, Kokolo; Nam, Sang-Gyu; Wu, I-Chen |
Mar-2021 | Position Control and Production of Various Strategies for Game of Go Using Deep Learning Methods | SHI, YUAN; FAN, TIANWEN; LI, WANXIANG; HSUEH, CHU-HSUAN; IKEDA, KOKOLO |
6-Nov-2021 | 人間らしさを考慮したテストプレイヤを用いる迷路の自動生成と難易度評価 | 藤平, 啓汰; 池田, 心; シュエ, ジュウシュエン; Fujihira, Keita; Hsueh, Chu-Hsuan; Ikeda,Kokolo |
Feb-2022 | Graph Convolutional Networks for Turn-Based Strategy Games | Li, Wanxiang; He, Houkuan; Hsueh, Chu-Hsuan; Ikeda, Kokolo |
1-Aug-2022 | Procedural Maze Generation with Considering Difficulty from Human Players' Perspectives | Fujihira, Keita; Hsueh, Chu-Hsuan; Ikeda, Kokolo |
Sep-2022 | Generation of Game Stages with Quality and Diversity by Reinforcement Learning in Turn-based RPG | Nam, SangGyu; Hsueh, Chu-Hsuan; Ikeda, Kokolo |
20-Sep-2022 | Playing Good-Quality Games with Weak Players by Combining Programs with Different Roles | Hsueh, Chu-Hsuan; Ikeda, Kokolo |
4-Nov-2022 | 着手予測モデルが予測しづらい局面の考察・分類と確信度を利用した一致率の向上 | 小川, 竜欣; シュエ, ジュウシュエン; 池田, 心; Ogawa, Tatsuyoshi; Hsueh, Chu-Hsuan; Ikeda, Kokolo |
4-Nov-2022 | 格闘ゲーム初心者のための読み合い理解支援システム | 酒見, 真; シュエ, ジュウシュエン; 池田, 心; Sakemi, Makoto; Hsueh, Chu-Hsuan; Ikeda, Kokolo |
Feb-2023 | Improving the Human-Likeness of Game AI’s Moves by Combining Multiple Prediction Models | Ogawa, Tatsuyoshi; Hsueh, Chu-Hsuan; Ikeda, Kokolo |
21-Feb-2023 | Analyses of Tabular AlphaZero on Strongly-Solved Stochastic Games | HSUEH, CHU-HSUAN; IKEDA, KOKOLO; WU, I-CHEN; CHEN, JR-CHANG; HSU, TSAN-SHENG |
17-Mar-2023 | 人間プレイヤを活躍させる協力型ゲームの味方AI | 板東, 宏和; 池田, 心; Hsueh, Chu-Hsuan; シュエ ジュウシュエン |
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