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著者:  "IIDA, HIROYUKI"

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45 著者名表示.

発行日タイトル 著者
15-Nov-1992 エキスパートの思考をモデルとしたゲーム木探索の方式飯田, 弘之; 小谷, 善行; IIDA, HIROYUKI; KOTANI, YOSHIYUKI
15-Jan-2002 不確定性を持つ問題を解くためのAND/OR木探索 : 衝立詰将棋を題材として作田, 誠; 飯田, 弘之; SAKUTA, MAKOTO; IIDA, HIROYUKI
28-Feb-2002 必至問題を解くプログラムとその評価橋本, 剛; 作田, 誠; 飯田, 弘之; Hashimoto, Tsuyoshi; Sakuta, Makoto; Iida, Hiroyuki
15-Oct-2002 コンピュータ将棋における指し手の順序付けによる探索効率化(<特集>ゲームプログラミング)竹歳, 正史; 橋本, 剛; 作田, 誠; 飯田, 弘之; TAKETOSHI, MASAHUMI; HASHIMOTO, TSUYOSHI; SAKUTA, MAKOTO; IIDA, HIROYUKI
15-Oct-2002 将棋種の歴史的変遷の解析(<特集>ゲームプログラミング)佐々木, 宣介; 飯田, 弘之; SASAKI, NOBUSUKE; IIDA, HIROYUKI
15-Oct-2002 将棋終盤で発展してきた探索手法のLines of Actionへの適用(<特集>ゲームプログラミング)作田, 誠; 長嶋, 淳; 橋本, 剛; 飯田, 弘之; SAKUTA, MAKOTO; NAGASHIMA, JUN; HASHIMOTO, TSUYOSHI; IIDA, HIROYUKI
Jul-2006 Outcome Uncertainty and Interestedness in Game-Playing : A Case Study using Synchronized HexCincotti, Alessandro; Iida, Hiroyuki
2008 The Game of Synchronized Triomineering and Synchronized TridomineeringCincotti, Alessandro; Komori, Shigetaka; Iida, Hiroyuki
10-Apr-2010 名人を超えるコンピュータ将棋飯田, 弘之; IIDA, HIROYUKI
2011 A Novel Game Information Dynamic Model based on Fluid Mechanics: Case Study using Base Ball Data in World Series 2010IIDA, Hiroyuki; NAKAGAWA, Takeo; SPOERER, Kristian
16-Nov-2011 Game Information DynamicsIida, Hiroyuki; Nakagawa, Takeo
29-Nov-2011 Safety Lead Curve and Entertainment in GamesIida, Hiroyuki; Nakagawa, Takeo; Sone, Shogo; Muangkasem, Apimuk; Ishitobi, Taichi
2012 ゲーム研究のいま飯田, 弘之; IIDA, Hiroyuki
27-Jun-2012 Game information dynamics and its application to Congkak and OthelloIida, Hiroyuki; Nakagawa, Takeo; Huy, Nguyen Quoc; Hasai, Siti Mardhiah; Husna, Azizul Nur; Muangkasem, Apimuk; Sone, Shogo; Ishitobi, Taichi
23-Jul-2012 Three Elemental Game Progress PatternsIida, Hiroyuki; Nakagawa, Takeo; Spoerer, Kristian; Sone, Shogo
Jun-2013 Aspects of Opening PlayMuangkasem, Apimuk; Iida, Hiroyuki; Spoerer, Kristian
Sep-2013 Game Information Dynamics and Its Application to Congkak and OthelloNakagawa, Takeo; Iida, Hiroyuki
30-Sep-2013 新しいゲーム情報力学モデルの提案とその応用飯田, 弘之; 中川, 武夫; 長谷川, 敦史; 岡根谷, 敏久; Muangkasem, Apimuk; 曾根, 彰吾; 石飛, 太一; Iida, Hiroyuki; Nakagawa, Takeo; Hasegawa, Atsushi; Okaneya, Toshihisa; Muangkasem, Apimuk; Sone, Shogo; Ishitobi, Taichi
Oct-2013 Information Dynamics in FIFA Women's World Cup Germany 2011 FinalNakagawa, Takeo; Iida, Hiroyuki
14-Oct-2013 Shape-Keeping Technique and Its Application to Checkmate Problem CompositionIshitobi, Taichi; Cincotti, Alessandro; Iida, Hiroyuki
Oct-2014 Game Refinement Theory and Its Application to Score Limit GamesNossal, Nathan; Iida, Hiroyuki
31-Oct-2014 同一チェスプログラムグループによる合議制における投票結果の分散パターンの調査曾根, 彰吾; 長束, 薫; 由井薗, 隆也; 飯田, 弘之; Sone, Shogo; Nagatsuka, Kaoru; Yuizono, Takaya; Iida, Hiroyuki
31-Oct-2014 Quantifying Engagement of Various GamesXiong, Shuo; Zuo, Long; Chiewvanichakorn, Rachaya; Iida, Hiroyuki
Nov-2014 Attractiveness of Real Time Strategy GamesXiong, Shuo; Iida, Hiroyuki
2015 An Approach to Quantifying Pokemon's Entertainment Impact with focus on BattlePanumate, Chetprayoon; Xiong, Shuo; Iida, Hiroyuki
2015 Critical Position Identification in Games and Its Application to Speculative PlayKhalid, Mohd Nor Akmal; Yusof, Umi Kalsom; Iida, Hiroyuki; Ishitobi, Taichi
22-Feb-2015 Game Refinement Theory and Multiplayer Games: Case Study Using UNORamadhan, Alfian; Iida, Hiroyuki; Maulidevi, Nur Ulfa
4-Jun-2015 ゲーム情報学の新たなパラダイム―人間らしいふるまいの原理の解明とその応用飯田, 弘之; Iida, Hiroyuki
29-Sep-2015 Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching PokemonPanumate, Chetprayoon; Xiong, Shuo; Iida, Hiroyuki; Kondo, Toshiaki
20-Oct-2015 A Mathematical Model of Game Refinement and Its Applications to Sports GamesSutiono, Arie Pratama; Ramadan, Rido; Jarukasetporn, Peetikorn; Takeuchi, Junki; Purwarianti, Ayu; Iida, Hiroyuki
1-Dec-2015 Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching PokemonPanumate, Chetprayoon; Xiong, Shuo; Iida, Hiroyuki; Kondo, Toshiaki
29-Jul-2016 Finding Comfortable Settings of Video Games - Using Game Refinement Measure in Pokemon Battle AIPanumate, Chetprayoon; Iida, Hiroyuki
29-Jul-2016 Measuring Sophistication of Sports Games: The First Result from BaseballYuranana, Kitrungrotsakul; Panumate, Chetprayoon; Iida, Hiroyuki; Tanaka, Kiyofumi
6-Aug-2016 Developing Pokemon AI For Finding Comfortable SettingsPanumate, Chetprayoon; Iida, Hiroyuki
28-Oct-2016 Deep df-pn and Its Application to Connect6Song, Zhang; Iida, Hiroyuki; van den Herik, Jaap
Using Conspiracy Numbers for Improving Move Selectionin Minimax Game-Tree SearchVu, Quang; Ishitobi, Taichi; Terrillon, Jean-Christophe; Iida, Hiroyuki
2017 Towards Developing Dialogue Systems with Entertaining ConversationsTrieu, Hai-Long; Iida, Hiroyuki; Bao, Nhien Pham Hoang; Nguyen, Le-Minh
1-Jun-2017 詰め将棋の美観評価と創作アルゴリズム飯田, 弘之; Iida, Hiroyuki
25-Aug-2017 Design and Evaluation of a Cybersecurity Awareness Training GameHuynh, Duy; Luong, Phuc; Iida, Hiroyuki; Beuran, Razvan
Dec-2017 An Analysis of Winning Streak's Effects in Language Course of "Duolingo"Huynh, Duy; Iida, Hiroyuki
22-Dec-2017 Deep df-pn and Its Efficient ImplementationsSong, Zhang; Iida, Hiroyuki; Herik, Jaap van den
20-Feb-2018 Reaper Tournament SystemBao, Nhien Pham Hoang; Xiong, Shuo; Iida, Hiroyuki
23-Feb-2018 Where is a line between work and play?Iida, Hiroyuki
26-Mar-2018 Possible Interpretation of Mass-in-Mind: A Case Study Using SCRABBLEKananat, Suwanviwatana; Terrillon, Jean-Christophe; Iida, Hiroyuki
27-May-2019 名人の大局観メカニズムの解明および思考の可視化システムの開発飯田, 弘之; Iida, Hiroyuki

 


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