45 著者名表示.
発行日 | タイトル |
著者 |
15-Nov-1992 | エキスパートの思考をモデルとしたゲーム木探索の方式 | 飯田, 弘之; 小谷, 善行; IIDA, HIROYUKI; KOTANI, YOSHIYUKI |
15-Jan-2002 | 不確定性を持つ問題を解くためのAND/OR木探索 : 衝立詰将棋を題材として | 作田, 誠; 飯田, 弘之; SAKUTA, MAKOTO; IIDA, HIROYUKI |
28-Feb-2002 | 必至問題を解くプログラムとその評価 | 橋本, 剛; 作田, 誠; 飯田, 弘之; Hashimoto, Tsuyoshi; Sakuta, Makoto; Iida, Hiroyuki |
15-Oct-2002 | コンピュータ将棋における指し手の順序付けによる探索効率化(<特集>ゲームプログラミング) | 竹歳, 正史; 橋本, 剛; 作田, 誠; 飯田, 弘之; TAKETOSHI, MASAHUMI; HASHIMOTO, TSUYOSHI; SAKUTA, MAKOTO; IIDA, HIROYUKI |
15-Oct-2002 | 将棋種の歴史的変遷の解析(<特集>ゲームプログラミング) | 佐々木, 宣介; 飯田, 弘之; SASAKI, NOBUSUKE; IIDA, HIROYUKI |
15-Oct-2002 | 将棋終盤で発展してきた探索手法のLines of Actionへの適用(<特集>ゲームプログラミング) | 作田, 誠; 長嶋, 淳; 橋本, 剛; 飯田, 弘之; SAKUTA, MAKOTO; NAGASHIMA, JUN; HASHIMOTO, TSUYOSHI; IIDA, HIROYUKI |
Jul-2006 | Outcome Uncertainty and Interestedness in Game-Playing : A Case Study using Synchronized Hex | Cincotti, Alessandro; Iida, Hiroyuki |
2008 | The Game of Synchronized Triomineering and Synchronized Tridomineering | Cincotti, Alessandro; Komori, Shigetaka; Iida, Hiroyuki |
10-Apr-2010 | 名人を超えるコンピュータ将棋 | 飯田, 弘之; IIDA, HIROYUKI |
2011 | A Novel Game Information Dynamic Model based on Fluid Mechanics: Case Study using Base Ball Data in World Series 2010 | IIDA, Hiroyuki; NAKAGAWA, Takeo; SPOERER, Kristian |
16-Nov-2011 | Game Information Dynamics | Iida, Hiroyuki; Nakagawa, Takeo |
29-Nov-2011 | Safety Lead Curve and Entertainment in Games | Iida, Hiroyuki; Nakagawa, Takeo; Sone, Shogo; Muangkasem, Apimuk; Ishitobi, Taichi |
2012 | ゲーム研究のいま | 飯田, 弘之; IIDA, Hiroyuki |
27-Jun-2012 | Game information dynamics and its application to Congkak and Othello | Iida, Hiroyuki; Nakagawa, Takeo; Huy, Nguyen Quoc; Hasai, Siti Mardhiah; Husna, Azizul Nur; Muangkasem, Apimuk; Sone, Shogo; Ishitobi, Taichi |
23-Jul-2012 | Three Elemental Game Progress Patterns | Iida, Hiroyuki; Nakagawa, Takeo; Spoerer, Kristian; Sone, Shogo |
Jun-2013 | Aspects of Opening Play | Muangkasem, Apimuk; Iida, Hiroyuki; Spoerer, Kristian |
Sep-2013 | Game Information Dynamics and Its Application to Congkak and Othello | Nakagawa, Takeo; Iida, Hiroyuki |
30-Sep-2013 | 新しいゲーム情報力学モデルの提案とその応用 | 飯田, 弘之; 中川, 武夫; 長谷川, 敦史; 岡根谷, 敏久; Muangkasem, Apimuk; 曾根, 彰吾; 石飛, 太一; Iida, Hiroyuki; Nakagawa, Takeo; Hasegawa, Atsushi; Okaneya, Toshihisa; Muangkasem, Apimuk; Sone, Shogo; Ishitobi, Taichi |
Oct-2013 | Information Dynamics in FIFA Women's World Cup Germany 2011 Final | Nakagawa, Takeo; Iida, Hiroyuki |
14-Oct-2013 | Shape-Keeping Technique and Its Application to Checkmate Problem Composition | Ishitobi, Taichi; Cincotti, Alessandro; Iida, Hiroyuki |
Oct-2014 | Game Refinement Theory and Its Application to Score Limit Games | Nossal, Nathan; Iida, Hiroyuki |
31-Oct-2014 | 同一チェスプログラムグループによる合議制における投票結果の分散パターンの調査 | 曾根, 彰吾; 長束, 薫; 由井薗, 隆也; 飯田, 弘之; Sone, Shogo; Nagatsuka, Kaoru; Yuizono, Takaya; Iida, Hiroyuki |
31-Oct-2014 | Quantifying Engagement of Various Games | Xiong, Shuo; Zuo, Long; Chiewvanichakorn, Rachaya; Iida, Hiroyuki |
Nov-2014 | Attractiveness of Real Time Strategy Games | Xiong, Shuo; Iida, Hiroyuki |
2015 | An Approach to Quantifying Pokemon's Entertainment Impact with focus on Battle | Panumate, Chetprayoon; Xiong, Shuo; Iida, Hiroyuki |
2015 | Critical Position Identification in Games and Its Application to Speculative Play | Khalid, Mohd Nor Akmal; Yusof, Umi Kalsom; Iida, Hiroyuki; Ishitobi, Taichi |
22-Feb-2015 | Game Refinement Theory and Multiplayer Games: Case Study Using UNO | Ramadhan, Alfian; Iida, Hiroyuki; Maulidevi, Nur Ulfa |
4-Jun-2015 | ゲーム情報学の新たなパラダイム―人間らしいふるまいの原理の解明とその応用 | 飯田, 弘之; Iida, Hiroyuki |
29-Sep-2015 | Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon | Panumate, Chetprayoon; Xiong, Shuo; Iida, Hiroyuki; Kondo, Toshiaki |
20-Oct-2015 | A Mathematical Model of Game Refinement and Its Applications to Sports Games | Sutiono, Arie Pratama; Ramadan, Rido; Jarukasetporn, Peetikorn; Takeuchi, Junki; Purwarianti, Ayu; Iida, Hiroyuki |
1-Dec-2015 | Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon | Panumate, Chetprayoon; Xiong, Shuo; Iida, Hiroyuki; Kondo, Toshiaki |
29-Jul-2016 | Finding Comfortable Settings of Video Games - Using Game Refinement Measure in Pokemon Battle AI | Panumate, Chetprayoon; Iida, Hiroyuki |
29-Jul-2016 | Measuring Sophistication of Sports Games: The First Result from Baseball | Yuranana, Kitrungrotsakul; Panumate, Chetprayoon; Iida, Hiroyuki; Tanaka, Kiyofumi |
6-Aug-2016 | Developing Pokemon AI For Finding Comfortable Settings | Panumate, Chetprayoon; Iida, Hiroyuki |
28-Oct-2016 | Deep df-pn and Its Application to Connect6 | Song, Zhang; Iida, Hiroyuki; van den Herik, Jaap |
| Using Conspiracy Numbers for Improving Move Selectionin Minimax Game-Tree Search | Vu, Quang; Ishitobi, Taichi; Terrillon, Jean-Christophe; Iida, Hiroyuki |
2017 | Towards Developing Dialogue Systems with Entertaining Conversations | Trieu, Hai-Long; Iida, Hiroyuki; Bao, Nhien Pham Hoang; Nguyen, Le-Minh |
1-Jun-2017 | 詰め将棋の美観評価と創作アルゴリズム | 飯田, 弘之; Iida, Hiroyuki |
25-Aug-2017 | Design and Evaluation of a Cybersecurity Awareness Training Game | Huynh, Duy; Luong, Phuc; Iida, Hiroyuki; Beuran, Razvan |
Dec-2017 | An Analysis of Winning Streak's Effects in Language Course of "Duolingo" | Huynh, Duy; Iida, Hiroyuki |
22-Dec-2017 | Deep df-pn and Its Efficient Implementations | Song, Zhang; Iida, Hiroyuki; Herik, Jaap van den |
20-Feb-2018 | Reaper Tournament System | Bao, Nhien Pham Hoang; Xiong, Shuo; Iida, Hiroyuki |
23-Feb-2018 | Where is a line between work and play? | Iida, Hiroyuki |
26-Mar-2018 | Possible Interpretation of Mass-in-Mind: A Case Study Using SCRABBLE | Kananat, Suwanviwatana; Terrillon, Jean-Christophe; Iida, Hiroyuki |
27-May-2019 | 名人の大局観メカニズムの解明および思考の可視化システムの開発 | 飯田, 弘之; Iida, Hiroyuki |